Portfolio
Khila, Inspired by Indian Architecture
My aim in this project was to challenge myself in experimenting with various historical architectural styles and harmoniously blending them together. The primary influences were Mughal architecture, Rajasthani architecture, and the Belvedere Palace in Vienna.
Through this project, I saved photographs of the captivating details found in forts and palaces across Rajasthan and other regions of India, carefully selecting the ones that resonated with me the most. I then proceeded to create my own unique interpretation of these elements.
Still Life with flowers
In this project, my goal was to create a commercial still life composition featuring wine, cheese, and complementary snacks, with a focus on utilizing negative space, lighting techniques, and custom textures created in Substance Painter. While I did not model the assets, this work was part of my CG Art Look Development class, where we learned to develop our own textures using provided base models with no textures.
I took inspiration from Galliano Black Sambuca to create the Black Liqueur featured in the scene.
Forest environment walkthrough ue5
In this project, my goal was to create an environment using Maya for modeling, Substance for texturing, and Unreal Engine for rendering. This was part of my CG Art Look Development task, where we were asked to design an environment with a focal subject. For my assignment, I drew inspiration from the game Sky: Children of the Light and aimed to create a realistic version of its world. I utilized blueprints, the Niagara system, and explored various tools in Unreal Engine to achieve this. Additionally, I used the XGen hair tool for the first time to create realistic hair for the character, as i was aiming for a more lifelike appearance rather than the stylized hair seen in the game.
The dawn of metal
This was a group project, and my role was to create the textures and build the environment using premade assets from the Unreal Engine Marketplace and buildings I sourced online. While I didn’t create the buildings, I textured them to fit the post-apocalyptic theme. I also textured the two characters featured in the trailer. The character models, rigs, and animations were done by Arjav Malla and Collin Liauw. I did not texture the trees, grass, flowers, road blocker, or cars. The graffiti are decals I found in Megascans, which I customized using black-and-white maps to create a worn-off paint effect. I also added some dirt textures in Photoshop to enhance the look
Vakratunda Mahakaya — Psycronica Flip
3-Day Visual Art & Music Collaboration for Ganesh Chaturthi
This project is a psychedelic tribute created for Ganesh Chaturthi, blending 3D art and music in a unique, experimental format. I sculpted Lord Ganesh in ZBrush, retopologized the model in Maya, textured it using Substance Painter, and rendered the final visuals in Unreal Engine.
This was a fast-paced three-day challenge, done as part of a collaborative project with my music partner. He handled the music, and I created the visuals based on the mood and energy of the track. After rendering, I used Premiere Pro to edit the final video and added trippy background effects to enhance the vibe.
We called this project “Vakratunda Mahakaya — Psycronica Flip”, a fusion of devotion and electronic soundscapes.
Watch the full video here: Vakratunda Mahakaya Psycronica Flip

















